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VR World Congress features a phenomenal line-up of speakers from a huge range of industries, all ready to share their knowledge on VR and its near-endless possible uses.

We're still adding more speakers as we draw closer to the event, so be sure to check back regularly. You can view the full speaker agenda using the button below.

View the VRWC17 agenda

Roy Taylor AMD

Roy Taylor is Corporate Vice President and Head of Alliances at Radeon Technologies Group, AMD. He is responsible for a global team managing all aspects of the AMD ecosystem and external relations. In his current role, Taylor manages AMD relations with Microsoft, Google, major games publishers and developers. In VR he heads up partnerships with film, broadcast, gaming, academia, industry as well with Oculus, HTC/Valve and others.

Taylor joined AMD in 2013. A 25-year veteran, Taylor has had a multi-faceted career as a technology evangelist, content strategist and entrepreneur in both start-ups and established companies. Taylor was also the founder of NVidia in Europe.

Insights from AMD's Roy Taylor

We are excited to welcome Roy Taylor, AMD Corporate Vice President, Content, Alliances & VR, as our dynamic key-note speaker. Roy will share insights on the role technology is playing in the fast-growing world of virtual reality, and some of the latest developments in content and technologies that are propelling VR forward. He may even have a surprise or two saved just for VRWC attendees.  

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Mike Taulty Microsoft

Mike Taulty works in the developer group at Microsoft where he has spent the past decade helping developers understand and get the best from the Microsoft platform. Prior to this, Mike worked for Microsoft’s developer consulting services for a few years after a decade in various software development/lead roles.

Developing with HoloLens: The Path to Mixed Reality

Microsoft HoloLens is the first fully self-contained holographic computer running Windows 10. It is completely self-contained-no wires, phones, or connection to a PC needed. HoloLens allows you to place holograms in your physical environment and provides a new way to see your world. This session provides a developer’s overview of the HoloLens and holographic app development in Unity and C#.

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Peter Daukintis Microsoft

Pete D is a technical evangelist for Microsoft based in the UK. He started out in 3d graphics and following a few years working on apps and web he has made a comeback with the resurgence of VR/AR/MR technologies.

Developing with HoloLens: The Path to Mixed Reality

Microsoft HoloLens is the first fully self-contained holographic computer running Windows 10. It is completely self-contained-no wires, phones, or connection to a PC needed. HoloLens allows you to place holograms in your physical environment and provides a new way to see your world. This session provides a developer’s overview of the HoloLens and holographic app development in Unity and C#.

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Ignacio Monereo Google

Ignacio Monereo works in business development for Android Games in the EMEA region. In his role, he provides strategic & tactical advice in the areas of product development & distribution for mobile games.

VR for everyone: Daydream

Iganicio will be speaking on Google’s Daydream platform, which is already available to all developers. With new Daydream ready phones coming to the market, alongside the Google Pixel, Ignacio will be providing info on how Google aims to continue growing the user base. An excellent talk for all levels of VR interest and knowledge.

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Jamieson Brettle Google

Jamieson Brettle is a product manager for Chrome Media technologies at Google. During his time at Google he has helped shaped next generation compression technology for VR applications including ambisonic audio and geometry. Jamieson is an advocate for open-source royalty-free compression technologies, allowing anyone anywhere, access to great content.

Streaming VR/AR Content over the web

This talk will focus on the web as an emerging platform for VR/AR content and how new compression technologies are making 360 audio and geometry possible to any device with a browser and an internet connection.

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Tom Nelson Royal Opera House

Tom is Creative Producer at the Royal Opera House in Covent Garden. His work encompasses digital firsts, live streaming and exhibitions. Recent projects include 360-degree initiatives, World Ballet Day and The Opera Machine – an award winning online experience taking viewers behind the scenes.

Can VR change opera and ballet?

Tom Nelson will detail how VR can bring together the old and the new and build audiences for opera and ballet. He'll be laying out his reasons with reference to beautiful projects already created including Nutcracker in 360 and Nabucco in 360.

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Edward Saatchi Oculus Story Studio

Edward is a Co-founder and Producer at Oculus Story Studio, arguably the world’s leading VR storytelling specialists. Starting the studio in 2013 in an effort to pioneer, share and excite in a new medium, he would go on to produce the studio’s first two original pieces - Henry and Dear Angelica.

TBC

TBC

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Sheelagh Carew IBM

Sheelagh Carew is Product Designer for IBM, Ireland. She is the UX lead designer on products throughout the various stages of product development from user-research and frameworks to help teams solve end-user problems at the speed and scale that modern enterprises demand.

 

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Mel Slater University of Barcelona

Mel Slater is an ICREA Research Professor at the University of Barcelona and Professor of Virtual Environments at University College London. He has been involved in research in VR since the early 1990s. In 2005 he was awarded the Virtual Reality Career Award by IEEE ‘In Recognition of Seminal achievements in Engineering Virtual Reality.’ He is a Founder of the company Virtual Bodyworks S.L. and is currently Immersive Fellow at Digital Catapult London.

Virtual Futures Track: Virtually Be Someone Else and Change Yourself

Using immersive virtual reality it is possible to visually substitute the body of a person by a virtual body that is spatially coincident with their real body seen from first person perspective and that moves synchronously with their own movements. This typically leads to a perceptual illusion of ownership over that virtual body. Over the past few years we have studied how the form of the body influences aspects of their physiology, attitudes, behaviours and cognition. Here we will introduce the topic of virtual body ownership, and discuss examples of how this has been used both for personal enhancement and for changing attitudes and behaviours, helping to diminish racial bias, and gender harassment in social situations.

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William Uricchio MIT

William Uricchio is Professor of Comparative Media Studies at MIT and Professor of Comparative Media History at Utrecht University in the Netherlands.  He is Principal Investigator of the MIT Open Documentary Lab.

Virtual Futures Track: VR non-fiction - things to come from a historical perspective

From Barker’s 1787 panorama to Heilig’s 1960s Sensorama…from claims to ‘being really on the spot’ to the promise of Star Trek’s holodeck, the desires bound up in the term ‘virtual reality’ have a rich history of claims, technologies, and public deployments.  And oddly, despite widely varying circumstances, many of these precedents have experienced similar fates.  Taking a long view, we can see that the ‘reality’ implicit in ‘virtual reality’ seems  to cut two ways, and therein lies a story.  It can refer to the reality of things seen … perfect for non-fiction; or it can refer to the reality of a way of seeing … a claim with wider latitude.  Both senses have deep and instructive histories that blossomed and bore fruit as recently as the early 1990s, before fading into yet another nearly forgotten chapter of our fascination with ‘being there’.

But we haven’t quite seen it all before.  Even if the basic desires underlying VR seem to be persistent, conditions have changed, and with them, technological capacities.  Responsive eye-tracking systems and the accelerating power of predictive algorithms offer two examples.  History offers a useful way not only to see what is the same, but to demarcate what is different, and in so doing, to understand the dialogue between the two.  This talk will draw from history in order to chart forgotten lessons, tease out long term continuities, and map sites of difference as we continue our elusive pursuit of redefining reality.

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Hrvoje Benko Microsoft Research

Hrvoje Benko is a senior researcher at Microsoft Research. He has coauthored more than 60 scientific papers and journal articles and has served as General (2014) and Program Chair (2012) of the ACM User Interface Systems and Technology conference. His work has been featured in the mainstream media including The New York Times, BBC News, and Forbes.

Virtual Futures Track: Perception = Reality: Exploiting Perceptual Illusions for Design of Compelling AR & VR Interfaces

One of the best ways to design compelling AR and VR interfaces is to think about them not as simulations of reality, but as perceptual illusions, designed primarily to fool us or surprise us in (hopefully) fun ways. To highlight how one can create fundamentally novel experiences by exploiting the human perceptual system, Hrvoje presents a progression of research prototypes in AR/VR, each exploring a different use scenario, including interactive projection mapping, wide-periphery head-mounted displays and VR haptic simulations. In discussing the challenges of authoring such experiences and what makes them effective, he will showcase how recent advances in sensing and display technologies make it possible to manipulate user’s perception in surprising ways.

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Michael Madary University of Mainz

Michael Madary is a co-author of The First Code of Conduct for Research and Consumer Use of Virtual Reality (2016).  He received his Ph.D. in Philosophy from Tulane University and has also published widely on the philosophy of perception.

Virtual Futures Track: The Ethics of Virtual Reality: Risks and Recommendations

After many years of anticipation, virtual reality is now commercially available. There is much optimism about the technology, but little discussion of the new risks that it might bring. In this talk, Michael will first cover some of the most important scientific results relating to the psychological effects of virtual reality. Then he will use those results as a basis for identifying possible risks. Finally, he will offer some concrete recommendations for minimising those risks in order to take full advantage of the substantial opportunities that virtual reality has to offer.

 

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David Holz Leap Motion

David Holz is the CTO and Co-founder of Leap Motion, a software and hardware company developing the world's most powerful and sensitive 3-D motion-control technology. The company’s first product, the Leap Motion Controller, lets users navigate and interact with computer applications by translating hand and finger movements into 3D input.

The Future of Wearable Displays and Inputs

With countless new virtual worlds just around the corner, the future is already taking shape in hardware labs and hidden codebases around the globe. The only question is how we can make the future more human as we take our first steps into places beyond reality? Leap Motion CTO David Holz will talk about the rapidly emerging future of VR technologies and what it means for human experience.

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Dr Wendy Powell University of Portsmouth

Dr Wendy Powell is a pivotal academic at the University of Portsmouth. Her research focuses on the ways in which VR systems and software can influence behaviour and perception, and improve health.

Virtually Better - VR for health and wellbeing

In her talk, Wendy will be providing an overview of the areas in which VR is already being used (or has the potential to be used) for improving health, drawing on examples from our own work as well as leading researchers and clinicians around the world.

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Mike Hayes Mercia Fund Management

As head of Mercia Fund Management’s (MFM) Digital and E-commerce Division, Mike’s main focus is to build a portfolio of digital media, gaming and e-commerce EIS and Seed EIS investments. Mike brings over 23 years’ experience in interactive businesses and at multinational games company SEGA, he was CEO for Europe and America.

Investing in VR

Mike will be providing an insightful and useful talk focus on the opportunities out there for virtual reality investment. It was Mike’s division, for instance, that funded UK VR specialists nDreams.

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Catherine Allen BBC

Catherine is a virtual reality director and producer, with a multidisciplinary background of apps, documentary and theatre. She specialises in creating immersive experiences for diverse audiences. Catherine's most recent project is No Small Talk, a 360 talkshow for the BBC, aimed at millennial women. Catherine also produced one of the BBC's first VR documentaries, Easter Rising: Voice of a Rebel, which has toured festivals globally, showed for six weeks at the National Theatre in London and was described by Broadcast Magazine as 'genre-defining'.

Panel: Women in VR

Focus on where diversity and challenges have lead in the past year. Is this still an area that needs to be worked on? What work still needs to be done?

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Tom Carter Ultrahaptics

Tom started exploring ultrasound technology during a study in the final year of his Master’s degree in Computer Science at the University of Bristol. He further developed the initial concept to form the basis of his PhD studies, during which time he published numerous papers and filed various patents. Recognising the technology’s commercial viability, Tom founded Ultrahaptics in November 2013. He now heads up the ARC (Advanced Research Cluster) as part of his role as CTO. 

The importance of touch: Mid-air haptic feedback for VR & AR

TBC

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Resh Sidhu Framestore VR

Resh is Creative Director of Framestore VR studio and one of the most well-regarded names in Virtual Reality, her most recent work is the groundbreaking Fantastic Beasts VR experience launching on Google’s Daydream Headset.

Creating magical experiences: Behind the scenes with Google Daydream and Warner Bros Fantastic Beasts VR

Framestore VR took fans of the wizarding world on a Fantastic Beasts virtual reality experience in the most immersive mobile VR experience built exclusively for Google Daydream. Resh Sidhu, Creative Director VR Studio, will share the lessons learned, the creative process from concept to reality, sharing the challenges and solutions they found to deliver this award winning experience.

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Diego González-Zúñiga Samsung

Diego Gonzalez-Zuniga, PhD (diekus) is a Developer Advocate at Samsung. He recently completed his PhD in Informatics researching Stereoscopic Graphical User Interfaces in Barcelona. His main interests are the use of 3D in applications, Graphical User Interfaces, VR, creative uses of technology, videogames and gadgets.

Panel: WebVR

Many say that 2017 will be the year of WebVR, the JavaScript API that allows you to load up VR using your browser. Join a mixed panel of industry veterans who are placing their bets on WebVR and learn why it will play a key role in jumpstarting the industry.

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Luciana Carvalho Se Realities Centre

Luciana is a founding member and head of business development for the Realities Innovation Centre & Academy in central London, a new hub, accelerator and incubator for thought leadership in the UK’s VR/AR industry. She’s a dedicated member & organizer of Code First Girls, SheWorx, Women of Wearables, EmpowerHack, VR Manchester & Women in VR UK.

Hacking the Brain: Unlocking the power of NeuroVR

Luciana will be speaking on unlocking the power of ‘NeuroVR’,  exploring recent findings on the treatment of phobias, PTSD and mental health issues using VR, and theories around the virtual-physical illusion of presence. A discussion that asks how neuroscience has been affected and/or advanced by the development of immersive tech.

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Steven Lane Grand Central Recording Studio

Steve Lane is a trailblazer for the new horizons opened up by 3D and binaural sound. He is constantly being asked by creatives how they can create campaigns with this new technology, and sees it as having so much more potential than as just an element to enhance the VR/360 experience.

Do you hear what I hear? The impact of sound on VR

In this session, leading sound designer Steve Lane (GCRS) will talk about the importance of Sound Design in creating truly immersive VR experiences. He will explore how traditional sound design methods can be applied to VR, while also discussing how new techniques and technologies allow for a much more detailed spatial audio environment.

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Ronan Kelly RACE

Ronan is a software engineer working at RACE, which is responsible for remotely maintaining JET, the largest nuclear fusion reactor in the world. He’s interested in how virtual reality can be used to build synthetic viewing systems and simulations of complex operations involving robots.

Using Game Engines to Develop Virtual Reality for Robotics in Challenging Environments

Robots are used to perform difficult tasks in environments that are hazardous for humans. Virtual Reality software allows operators to monitor and control these operations remotely as if they were there in person. This talk will explore how existing video-games technology can be leveraged to build low-cost, 3D synthetic viewing for remote robotics and autonomous systems.

 

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Daniel Efergan Aardman Animation

Daniel Efergan is the Group Creative Director of Digital at Aardman Animations. What this actually means is he gets to spend lots of time doing fun things like making games, forming playful communities, and messing around in the murky bits between storytelling and interactivity.

Trying To Connect

Aardman will be dissecting their projects to look at how emotional connections between audience and story are established in VR, and how genuine mastery of this new medium is a long way off.

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Lisa Urwin TLT LLP

Lisa is a commercial lawyer at TLT LLP who advises a wide range of tech and creative businesses in relation to intellectual property and tech law issues.  Previously Lisa worked at Penguin Random House where her role involved advising the group in relation to its global digital strategy.

 

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Richard Nockles Surround Vision

Having founded Surround Vision, the first UK specialist 360 production company, in 2011, Richard is now creative director of VR at Sky.

Sport Capture in VR

Surround Vision have been at the forefront of 360 sport capture and VR Documentary and work with the world's top agencies and broadcasters. As VR capture in sport moves into the game engine Richard will showcase their recent work with Anthony Joshua, Formula 1 and the Premier League.

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Sarah Jones Perspectives VR / Coventry University

Returning speaker Sarah Jones is an immersive storyteller who uses original 360 films to interrogate ideas of virtual embodiment, multi-sensory experiences and changing perceptions. Sarah is also co-founder of VRGirlsUK.

Layers of Immersion: adding senses to 360 film

This talk uses Chungking 360 - a multi-sensory film - to examine and reveal how adding different sensory experiences changes the level of immersion an audience feels. It draws upon new data and audience studies to highlight how presence can be optimised through adding heat and smells to film.

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Doug North-Cook DecoderVR & Chatham University

Doug North Cook is an educator, developer, artist, and virtual reality convert. He splits time between developing virtual reality focused higher-ed programs and developing VR experiences for room scale. He is currently working on Forestry. His work explores the necessity of design thinking in VR development.

Building for VR First: Design Thinking and Interactive Environment Design

In his talk, Doug will explore how to design human interactions and experiences that exist in virtual spaces that transcend human capacity. He will look at how creators can craft new affordances in order to create uncanny experiences.

 

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Drew Gardner Gardner Creative

Drew and his company Gardner Creative has been working in 360 imagery for 5 years shooting immersive projects for Rolls Royce, Louis Vuitton, Crossrail, Sports Illustrated and The New York Times.

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Phil Stuart Preloaded

Phil is co-founder and Creative Director of Preloaded, a BAFTA winning applied games studio that create innovative experiences to solve real world problems and change people’s lives. He is based on London, and also sits on BAFTA’s Games committee and GameCity’s advisory board.

How do you put VR into museums?

This talk will explore the challenges of designing VR for a physical space (in this case a museum) and present data and lessons learned from the first 3 months of audience testing. It will also present a future view on the role of VR in the arts and culture sector. The talk will be co-presented by Phil Stuart and Dave Patten (Head of New Media, Science Museum).

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Trina Watt Watt Knowledge

Trina has worked in engineering and marketing roles within the technology industry for over 23 years. Always interested in translating technical concepts into understandable messages, Trina left ARM Holdings to set up a dedicated technical marketing company focusing on helping companies maximise the impact of technology on their business.

Translating Technology

Trina's talk will discuss the importance of translating increasingly complex technical concepts into easily digestible messages. She’ll discuss key approaches so the audience can translate their VR innovation into messages about the benefits of the products and customers buy them because of the innovation rather than be confused by it.

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Emily Smith Alchemy VR

Emily Smith is Director of Marketing and Business development at Alchemy VR and Atlantic Productions where she manages the strategic marketing, corporate communications and commercial and cultural partnerships. 

Virtual Reality: Taking museum visitors on extraordinary journeys

Alchemy has worked with the world’s leading Museums to use VR to deliver insight into important objects. In her talk, Emily and Alchemy’s latest partner Science Museum London will discuss how they collaborated to produce the most dramatic experience to ever come out of the studio - Space Descent VR with Tim Peake

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Dr Charles Nduka Emteq

Charles Nduka is a surgeon, technologist and internationally recognised facial muscle expert.  He has won numerous R&D awards including from the Wellcome Trust, and the National Institute for Health Research (NIHR).

Virtual Reality in Healthcare, from research to rehabilitation

Charles will be speaking on how virtual reality offers extraordinary opportunities for researchers and healthcare practitioners.

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Gunita Kulikovska Vividly

Gunita’s background lays in architecture, urbanism and urban strategies. She is a member of Forbes’ 30 under 30 and a TEDx speaker. Since 2015, she and her partners established startup company Vividly embracing VR with the aim of progressing the architecture industry.

A new medium to build better cities

Gunita’s talk will elaborate on VR beyond just a visualisation/marketing/sales platform, rather as new medium for design processes and creativity integrated communication within scales and stages.

 

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Sam Downie Dsoundz Media

Sam Downie is an experienced Broadcaster / Investigative Journalist with the BBC World Service, TWiT TV, ITV Studios and other TV and Radio platforms. He's currently experimenting with pushing the boundary on 360 VR live streaming and the psychology behind how we as Humans interact with it all.

360 Docs: Bringing Domestic Abuse into the light

Domestic Abuse is around us but how much of it is focused upon silent voices? How do you hear them? Producing 360 films for Police training helps to identify them, it helps to bring the subject into the light, to ask more deeper questions. Sam will be speaking on this unique topic, helping to bring the issue into the limelight.

 

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Samuel Huber Advir

At the age of 21, Samuel held Physics, Engineering and Management degrees from best ranked Universities in Switzerland Sweden and the UK. After a 2-year stint as a strategy engineer in the Formula One industry he left his job to setup two gaming startups: Betify, which failed spectacularly and a mobile game called RogueTrader which he exited a year later. Foreseeing the explosion of immersive technologies, Sam recently founded Advir to help content creators monetize in a non-disruptive way.

The immersive media revolution: how VR and AR are changing the advertising paradigm

As brands constantly fight to disrupt our attention, we have become blind to advertising. In this talk, backed by behavioural experiments, entrepreneur Samuel Huber argues that immersive technologies such as VR and AR are the biggest media revolution since television and will reshape the way brands tell their stories while minimising ‘ad blindness’. He presents his vision of a world where advertising doesn’t need to be disruptive and contributes to enhance the user experience.

Dr MariCarmen Gil Ortega UWE Bristol

Maria del Carmen Gil Ortega is Senior teaching fellow of the Higher Education Academy in the UK, Senior Lecturer in Innovative Pedagogy and Programme Leader for the Masters in Education in Virtual Worlds at the Education Innovation Centre of the University of the West of England.

Learning in 3D: making education more real and inclusive

Maria will be speaking on the design of virtual learning experiences and the Affordances of Immersive 3D Virtual World Environments for Education and Training.

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Lucy Hayman Blueprint Partners

Digital/VR agency owner and communications expert Lucy Hayman is passionate about the impact of digital solutions on human behaviour. Her agency, Blueprint Partners, produced a Virtual Reality Spine to help patients understand their condition, and the results are astounding, with dramatic implications for corporate training as well as healthcare.

How VR in healthcare is also going to transform corporate training

Lucy, along with Chiropractor Matt Flanagan, will be speaking on the ‘Virtual Spine’ that Blueprint Partners built for chiropractors Back to Health. The aim of the project was to help patients visualise their condition by walking round and comparing their own spine to a healthy one. The dramatic response and engagement from patients shows that the application of VR in corporate training will have a transformational effect on the delivery of training, particularly where the subject matter is complicated or technical.

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Thomas Bible Thomas Bible Audio

With more than 16 years of experience, Tom Bible has had Audio Lead roles on Oculus Story Studio's Emmy award-winning Henry, Dear Angelica, Robo Recall, Star Wars: 1313, and the Monkey Island: Special Edition series.

 

Making the most of VR Audio

Based on his experience with Oculus Story Studio's Henry, Dear Angelica and Epic Games' Robo Recall, Tom will be talking about some of the best ways to work with audio in VR, including some best practices and pitfalls of different approaches.

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Dave Elliott Holovis

Dave specialises in Business Development at Holovis with a strong focus on Augmented and Virtual Reality, using these platforms to enhance communications for marketing, training, visualisation and production. Throughout his career he has been at the cutting edge of the media world, working alongside brands including Disney, Unilever, Ford and Sky.

Using VR to save lives

Dave’s talk will be exploring VR used for training and the impact this is having, based around Holovis’s proprietary LearnView platform. This includes the Near Miss Simulator; an immersive VR solution recreating high-risk working scenarios concluding with a moment of jeopardy, eg height drop.

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Steven Hancock Melody VR

Steven is the Chief Operations Officer and Co-Founder of MelodyVR. Prior to this, Steven gained over 15 years’ experience at senior management level, within events management where he worked with music artists around the globe and also numerous FTSE 100 companies, managing more than 150 staff on a daily basis. More recently, Steven was the Commercial Manager at Ibiza Rocks, one of the fastest growing youth lifestyle brands in Europe, where he oversaw sales and marketing. In early 2015, Steven joined forces with Anthony Matchett to create MelodyVR.

How will VR revolutionise the music industry?

An analysis of how VR technology from MelodyVR will change the music and live events industry by making gigs, festivals and concerts easily accessible from anywhere in the world.

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Scott Fletcher Play Nicely

As owner of Play Nicely, Scott is highly experienced in the conception and production of cutting-edge, well-considered and highly-polished VR-MR-AR-360 experiences for public venues or the home.

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Amir-Esmaeil Bozorgzadeh Virtuleap

Amir-Esmaeil Bozorgzadeh is the co-founder at Virtuleap, a sandbox for creative developers to showcase their VR concepts to the world, which is currently running the world’s biggest WebVR Hackathon. He is also the European Partner at Edoramedia, a games publisher and digital agency with its headquarters in Dubai. Amir will be speaking on how WebVR's role in jumpstarting the VR industry is paramount during the hype cycle stage.

WebVR: jumpstarting the industry from the ground up

Amir will be speaking on how WebVR's role in jumpstarting the VR industry is paramount during the hype cycle stage.

Panel: WebVR

Many say that 2017 will be the year of WebVR, the JavaScript API that allows you to load up VR using your browser. Join a mixed panel of industry veterans who are placing their bets on WebVR and learn why it will play a key role in jumpstarting the industry.

Dr Isabel Van De Keere Immersive Rehab

Isabel is the CEO and Founder of Immersive Rehab, a VR health tech start-up that focuses on the creation and development of interactive rehab environments & games in VR that will improve the effectiveness of physical rehabilitation.

VR & physical rehab

People with limited mobility in upper limbs, due to stroke for example, often cannot engage with objects due to lack of strength. This slows down their recovery process and can be very demoralising. Through virtual reality, Immersive Rehab offers effective physical rehabilitation that keeps them engaged with their physical rehabilitation programme.

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Vin Sumner Clicks + Links

Vin Sumner founded and runs Clicks and Links Ltd. C+L specialises in immersive technology. They have a long history working with virtual worlds ever since they were founded.. Since then C+L were one of the first to host virtual concerts in Second Life, a long way from what is considered to be immersion today. Lately, they've been focussing on bringing the exciting potential of virtual reality to new industries.

Crossrail Tunnel in VR using eXperium Toolkit

Vin will be discussing C+L designed virtual reality toolkit that allows engineers to visit a virtual version of a Crossrail tunnel using data CAD, laser scans and drone photogrammetry. This allows engineers to visit whenever they want, from wherever they want. They can choose to visit the site together, at the same time with colleagues anywhere in the world or by themselves, leaving comments or taking photos for others to review.

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Ed Daly Seeper

Ed Daly has spent 20 years as an entrepreneur in the creative industries, starting and growing video games development studios and an innovation consultancy. At seeper Ed’s mission is to lead the creative and technical team to new heights and bring their work to a bigger audience. This involves building a scalable operation while retaining a culture of innovation.

Why MR wipes the floor with VR in the events space

Seeper has developed an alternative MR experience called seeForm specifically for use in public events spaces/venues or by brands/creatives where the immersive benefits of VR can be enhanced by the interactive benefits of MR so users can still interact with their environment, objects, hosts and people around them. Ed will discuss this new tool and how it's changing the events space.

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Youssri Helmy Eonite

Seasoned entrepreneur Youssri Helmy, founder & CEO of Eonite, knows what it means to make an impact in the market. With more than 25 years of experience in engineering, product management, marketing, business development and consulting in a wide range of technology industries, Youssri has successfully co-founded, operated and exited several startups globally.

Challenges to Building a Consumer-Grade Inside-Out Positional Tracking System

During this presentation, Eonite's CEO Youssri will identify the positional tracking options for VR/AR, discuss what it will take to adopt, fine tune, and standardize inside-out positional tracking, and explore what we can expect in consumer devices as the landscape matures.

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Tom Beardsmore Coatsink

Tom has worked in the games industry for over 9 years, firstly with Blizzard Entertainment before co-founding Coatsink. He’s a writer by education but has learned to be a general creative director and business manager by practice.

Three years in VR

Coatsink is a passionate and talented game development team working on games for PC, VR platforms, console and mobile. Tom’s talk will discuss Coatsink’s discoveries, successes and failures over three years of developing games, experiences and tools for VR.

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Ian Hamilton Independent

Ian is an advocate and consultant working throughout the games industry to raise the profile and understanding of accessibility. 

VR & accessibility

A look at VR-specific barriers for people with impaired vision, hearing, cognitive and motor ability, and how to overcome them through design, ensuring as many people as possible can benefit from all that VR has to offer.

Dave Black Mixed Immersion

Dave Black is a stalwart of both AR & VR, having been part of the team who launched Blippar in 2011. Previously CMO for VR Pioneers, REWIND, & co-founder of Mixed Immersion, bringing true Immersive Audio to the masses.

Immersive Audio: The Invisible Advantage in VR

Dave's talk covers all aspects for VR Audio Production and centres on multiple techniques which have been used within the film industry for the past 7 years and how these seamlessly merge into virtual worlds and help to tell stories using spatial cues to guide narratives.

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Luke Noonan RUST LTD.

As a design and development studio RUST LTD. has worked on VR projects in a variety of contexts. About three years ago, they started doing some contract work in the attractions industry. In 2016 they launched Hot Dogs, Horseshoes & Hand Grenades on Steam for the HTC Vive. Recently they have worked on adapting that project for use in arcades and started developing new work specifically aimed at both the consumer and out-of-home contexts.

Out of the Living Room: Bringing VR to Arcades and Amusement Parks

This talk is a distillation of Luke and Lucas’ experience designing VR experiences for both consumer and out-of-home contexts as well as the work they have done porting projects between the two. Some topics they plan on covering include: consumer VR vs. attraction VR, depth vs accessibility, operator concerns, custom hardware, user on-boarding and throughput and business models. An all-encompassing talk for developers and would-be VR creators.

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Lucas Miller RUST LTD.

As a design and development studio RUST LTD. has worked on VR projects in a variety of contexts. About three years ago, they started doing some contract work in the attractions industry. In 2016 they launched Hot Dogs, Horseshoes & Hand Grenades on Steam for the HTC Vive. Recently they have worked on adapting that project for use in arcades and started developing new work specifically aimed at both the consumer and out-of-home contexts.

Out of the Living Room: Bringing VR to Arcades and Amusement Parks

This talk is a distillation of Luke and Lucas’ experience designing VR experiences for both consumer and out-of-home contexts as well as the work they have done porting projects between the two. Some topics they plan on covering include: consumer VR vs. attraction VR, depth vs accessibility, operator concerns, custom hardware, user on-boarding and throughput and business models. An all-encompassing talk for developers and would-be VR creators.

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Håvard Christensen Agens AS

Håvard Christensen is a VR developer with background from game programming and game design. In addition to game and VR development, he has a solid experience with android development. He has most fun working in short cycles and especially with game jams or similar.

Protein synthesis: From textbook to room-scale in one month

How do you move from a detailed and scientific text book to teaching in room scale VR, with the constraint that you have only one month and a limited budget? Håvard argues that our weekly design, prototype, test cycle was key to their understanding of how to best adapt biology content for VR. Come learn how he believes science education can benefit from interactive teaching in VR.

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Ed Miller Scape AR

Edward Miller is an interactive imagery specialist with 7 years experience producing 360 degree video & immersive digital content. Edward has produced work for the likes of BBC, UEFA, ESNP, Vogue, NHS, Daily Mail and Royal Ballet.

Pokemon Go 2.0: Next gen localisation for AR

Over the past few years, AR content creators have been limited to creating 'marker-based' AR experiences, using toolsets such as Vuforia or ARToolkit. In this session, we will walk through a new tool for creating city-scale AR content, allowing developers and creatives to truly bring the virtual world, to life.

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Pablo Coca CTIC Technology Center

Pablo Coca is Director of Business Development and Operations at Fundación CTIC, a technology center specialized in Information and Communcation Technologies. He is Lead Auditor of R&D Management Systems according to the Spanish standard UNE166002, performing certification audits for the Spanish Association for Standardisation and Certification (AENOR). He is also external evaluator of the European Commission in R&D and innovation Programmes.

Democratizing VR adoption by engineering and industrial companies

Pablo's talk will be based on CTIC's conversor called RealCAD. It allows them to make quick conversions (some hours) from CAD3D files to VR scenarios. Thus current economic barriers to use in the VR industry are overcome. They have used this technology in several industrial and engineering applications that will be presented in the talk as real use-cases.

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Will Freeman Host

Will Freeman is a freelance journalist and critic specialising in video games, the game industry, tabletop gaming, technology and VR. Beyond The Guardian and The Observer, his writing can be found at Edge, Eurogamer, Gamespot, Develop and more. He'll be hosting the main track at VR World Congress, assuming the role for the third year straight!

Intro

Will Freeman gets the day off and running - 12th April.

Intro

Will Freeman gets the day off and running - 13th April.

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Thomas Balouet LucidWeb

IT engineer who went from developing video games to social networks and TV apps, Thomas used his taste for adventure to discover different domains. He's now dedicated to the Web and to VR, connecting both to build pieces of the Metaverse!

Panel: WebVR

Many say that 2017 will be the year of WebVR, the JavaScript API that allows you to load up VR using your browser. Join a mixed panel of industry veterans who are placing their bets on WebVR and learn why it will play a key role in jumpstarting the industry.

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Samantha Kingston Virtual Umbrella

Another returning speaker, Samantha Kingston is the award winning client director for VR marketing agency Virtual Umbrella. She is a advocate and proactive voice for women in tech and VR, and Co-founder of VRGirlsUK. In 2016 she won the regional and national New Business awards at the Venus Awards and became Bima 100 2016.

Panel: Women in VR

Focus on where diversity and challenges have lead in the past year. Is this still an area that needs to be worked on? What work still needs to be done?

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Kim Majkut Great Guns

A multi-media VR/360/AR expert, Kim is a BAFTA nominated, award winning creative & director born in Canada and based in London. Specializing in high impact visual storytelling, her background as an illustrator and designer imbues each project with imagination and originality, while her skills as writer, director and producer ground her ideas in the reality of what works on screen.

Panel: Women in VR

Focus on where diversity and challenges have lead in the past year. Is this still an area that needs to be worked on? What work still needs to be done?

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Alyssia Frankland Breaking Fourth

Alyssia Frankland is a producer / director working for Breaking Fourth, a London-based VR studio focused on long-form narrative and storytelling. Following the success of their first drama last year, and with multiple upcoming VR productions being released in 2017, she is at the forefront of immersive storytelling in virtual reality.

Panel: Women in VR

Focus on where diversity and challenges have lead in the past year. Is this still an area that needs to be worked on? What work still needs to be done?

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Andre Elijah OPIATS

Andre Elijah is the Creative Director and CTO of OPIATS, a startup based in Toronto, Canada that tackles interactive marketing initiatives through the use of game engines and VR. Having worked in multiple industries from film, to enterprise technology, to digital media - Andre is always pushing technology to its breaking point in service of thoughtful and engaging narratives.

Creating Magic! Blow People's Minds and Expectations Through VR

Andre has been taking the pillars of VR and 360 degree design and turning them into engaging projects that immerse and delight users while leaving lasting impressions. The last couple of years have seen the foundation of VR concepts and workflows be defined, now is the time to adapt and think outside of the box in delivering especially creative and awe inspiring experiences.

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Fabien Benetou Freelance

Fabien is a WebVR developer focusing on building tools to make us smarter by exploring faster.

Panel: WebVR

Many say that 2017 will be the year of WebVR, the JavaScript API that allows you to load up VR using your browser. Join a mixed panel of industry veterans who are placing their bets on WebVR and learn why it will play a key role in jumpstarting the industry.

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Brynley Gibson Curve Digital Entertainment Ltd.

Brynley has been producing in a range of creative industries for over eighteen years. Currently the head of studios for Curve Digital Entertainment and Kuju, Brynley is developing both traditional and immersive (VR/ AR) titles for PC, Console and Mobile. Kuju are focused on becoming 'the work for hire' service company, providing strong development support and specialising in enterprise projects by delivering interactive branded and licensed content.

Collaborating with brands in VR

Brynley will be discussing what creating VR for a brand entails. What is the purpose of it? How can we help clients? How can we all ensure we deliver an authentic experience for users? He’ll be using their latest VR project, The Chainsmokers Paris VR, as a starting point from which he will explore this topic.

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Jan Szczycinski World of VR

Co-founder of World of VR - startup searching for implementation of virtual reality in marketing, education and entertainment. Manager of campaigns and events in Poland and abroad for international organisations, public administration and private sector. Former spokesperson of the UN Development Programme (UNDP) in Poland.

VR distribution – reaching out to thousands and millions

Forget about a great 360° concept and high-end content if you can’t distribute it well, reach mass audience, and achieve high turnouts. People want to experience VR together! Like on a football game or a concert. Jan and Marcin will present challenges in managing multicast shows & solutions used by event agencies, VR cinemas, fairs, schools and more.

Marcin Pleta World of VR

Co-founder of World of VR – startup searching for implementation of virtual reality in marketing, education and entertainment. Event manager with 12-year experience, co-owner of the Windmill event agency. Responsible for organisation oversight of the two largest events in Poland - United Nations Climate Change Conferences COP 14 in Poznan and COP 19 in Warsaw.

VR distribution – reaching out to thousands and millions

Forget about a great 360° concept and high-end content if you can’t distribute it well, reach mass audience, and achieve high turnouts. People want to experience VR together! Like on a football game or a concert. Jan and Marcin will present challenges in managing multicast shows & solutions used by event agencies, VR cinemas, fairs, schools and more.

Kevin Williams KWP

Kevin Williams has an extensive background in the development and sales of the latest amusement and attraction applications and technologies. The UK born specialist in the pay-to-play scene is well-known through his consultancy KWP and as a prolific writer and presenter covering the emergence of the new entertainment market.

VR's Out-of-home Opportunity

Kevin will be speaking on the possibilities for VR to grow outside of the home.

 

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Lukas Roper Independent

Lukas is a freelance VR Developer having worked on a wide range of VR projects. He was the lead developer at Opposable Group, working on titles for Cartoon Network, IBM and Akamai, amongst many others. His extended work on VR hardware including the "VRGO" has made him one of the UK’s top VR-focused developers.

Practical advice for optimising for mobile VR

In his talk, Lukas will give practical advice gained from personal experiences, detailing tips and tricks for optimising for Mobile VR. There's plenty of advice to give, but he wants to detail how to actually use that advice in real life situations.

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Antti Jäderholm Vizor.io

Antti is a founder at Vizor.io, a platform for creating WebVR experiences. Vizor has been a part of the WebVR community since day one and Antti has created hundreds of web-based VR scenes during this time.

Panel: WebVR

Many say that 2017 will be the year of WebVR, the JavaScript API that allows you to load up VR using your browser. Join a mixed panel of industry veterans who are placing their bets on WebVR and learn why it will play a key role in jumpstarting the industry.

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Mitch Turnbull Bramble Media

Mitch Turnbull is an award-winning Producer/Director with over twenty years experience in the feature film and television industry. She has produced and directed factual programmes for broadcasters and studios including Disneynature, PBS, NHK, BBC, National Geographic and Discovery.

Creating 360 factual films

Stepping through the 16:9 screen into a 360 world means that the visual and auditory language factual directors utilise to drive narrative have to either be thrown out or radically reimagined. Mitch Turnbull will talk about how she tackled building narrative when she produced and directed factual 360/VR experiences for the UN and BBC Earth.

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